In the past 2 week we learnt about making a level design document in Virtual World class. Too bad I couldn't put my real note in this post. The Level Design Document guide shown to us was a confidential document from EA. I respected Joe Bourrie for sharing the guide with us. So, I decided not to post anything about the guide. However I can still mention the importance of one page sheet that summarize your level design. Also picture speaks better than thousands words.
So, this week after we submitted our LDD, we received some feedback - including me. I don't think I am a good level designer and I don't think I will be one. However, these good feedbacks are really useful to create similar document. Here it goes:
In level design map, scaling information are important. ( the size of the character vs the environment). Enemy placement is important in level design map. It mustn't be skipped. Together with the parameter of character (speed, movement, ...) can help others better understanding the level design. When lead designer looks into level design document, he/she supposes to play the level in his/her head and find the fun of the game.
There is no the right way to write a LDD. However there is a wrong way of LDD. The LDD is written in bad way when other people can't understand the level design.
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