Shear coaster's path
This blog is a sister of my other blog: Inside Sherls' Right Brain. In this blog I focus mainly on my technical side as software engineer. I share my current project, my job search, my programming practice, just everything about programming. I took a Master's in CS with emphasis Game Programming. Yes, it means this blog will focus more on game programming. :)
Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts
Thursday, 1 November 2012
Shear Coaster's path with simple math equation
I have been thinking of posting this image but I couldn't up till now. The program won't run without the controller.
Saturday, 27 October 2012
The end story of Alien Escape
So, it's already been a month. We shall finish this game prototype. Yes, indeed we made the prototype but not in the way I wanted it to be. We started making progress just in the last few days - and thankfully because we have a Fall Break.
Monday, 22 October 2012
I made a fool of myself
I really did made a fool of myself. First I was spending all the day working to figure out why the camera didn't work. Well, of course it won't work. I hadn't set the world of my vertex. Why? Frankly, I don't know - yet. I will and I must know it no far in the future.
The second fool thing I did was I spent this whole weeks trying to draw the track in a complicated ways. Indeed the Professor asked me to make a looped track but it wasn't a MUST. It's a nice to have! I felt so stupid. I spent this whole week just to draw the track with a list of Vector3. And today I made the track just in 30 minutes using a simple math equation!!! Yes, it wasn't a looped track. Still it was a track with a variation of curve.
Friday, 19 October 2012
So, how about the track?
OK. Now I knew how to do collision with first person camera. I had also learnt the triangle ray collision for the third camera. So, how about the track? How should I draw the track? This is a big headache for me.
Friday, 12 October 2012
New project: Shear Coaster
This project is unrelated to any class that I took this semester. This is related to the GA job I am doing this semester. To be honest, I don't even think that this project can be called a game. There is no play element on this game. It's only a game demo! Ah, well, I don't care about it. I still developed it with XNA and must learnt new thing with XNA to make this demo happened.
Keep progressing
The sound finally is there! Is this something to happy about? I don't think so. It was really easy to add the sound effect to the game. The main part of the game is still not complete yet.
Thursday, 11 October 2012
Slowly but still progressing
This is not progressing as I expected. We still hadn't added the collision even though we have one extra week and the game itself isn't completely finished. I, frankly, still bit concerned about the progress but I must believe in my partner and myself. So far I had completed the title screen, the main thermodynamics puzzle and the ending game. Saurabh had changed the first person camera into third person and yesterday I helped him with the animated player. Now the only thing left is the collision and nice-to-have sound. I am going to work on it tomorrow or tonight. Btw, we changed the title of the game to "Mentis".
Tuesday, 2 October 2012
Change on the Alien Escape scenario
Lately I keep thinking when this game is done, I don't want to play it. It is not fun at all! It shouldn't be like that, right? If the game developer is not interested in it, who will play it?? Thus I proposed to my team to change the scenario a little bit. So this is our new scenario: the astronaut must fight the alien/zombie to get into the thermodynamic-platform-puzzle. When he did better than he will face less enemies in the next level otherwise, he will faces more enemies.Our producer like the idea so does ouradviser. We added the play element to this homework-wrapped-game and the objective to complete the thermodynamic puzzle: to get less monster!!
Sunday, 23 September 2012
Second game: Alien Escape
Producer: JJ
Artist: Damean Lyon
Engineers: Saurabh Pendse and me ^__^
This second game is really tough. It should not only be fun but also educate the player about thermodynamics!
Back in my undergraduate, I ever take this class but I kinda forget it now. So, I have no choice but re-read it for this game. Frankly, I really hope the client will give us a quick lesson about thermodynamics and help us with the thermodynamics calculation in the game. Sadly, it is just a hope. The client wanted us to figure it out by ourselves. Well, at least he lend us Physics textbook.
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