Intents of level design can be anything. For example: power fantasy (domination), to force strategizing (text intelligence), frustration, exploration, discovery, emotion (sadness, joy, loss, fear, etc...), gathering/ collections, scale relationships, suppression, oppression, narrative, message, rhetoric, real world simulation, competition, cooperation, freedom, test of skill, test player physical ability, perception, confusion, paranoid, relaxation, intensity, hacking, experimental, trial and error, sensation, role reversal, role playing, teaching, time management and creation.
Statement of Intent in LDD:
Any combination of intents that fit the Major Dramatic Question
==> This is a RAZOR
After we got the intents of the level and the statement of intent, then we start making the LDD (LDD Phase), then prototype phase, focus test phase <-> iteration,
In focus test phase we focused only on one thing that we want to test. In every play testing, as a game designer, we need to ask the tester what they like, what they don't like, why they hate it, what they enjoy from the game and so on.
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