On my first day of class, I made a big improvement on PD and Unity related to the EQ. Before, I made 101 network connection every 4 frames to get the audio data required for the EQ. Now I made only 1 network request every 4 frames. With all the improvement iJason made on the GUI (he was making new style on OnGui function which apparently the main cause), the game is so much less jittery now.
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Yes, we still have a little bit jitter but it's so much better than previous and almost unnoticeable. Next week, our main focus will be optimizing. Then the game is ready for publishing =)
Oh, I also increased the number of the EQ bars and decrease the distance of each bar to make it less jail-bar look =) This is the short game demo
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