Tuesday, 8 January 2013

New semester, new beginning, new game design

Three weeks winter break had finally passed and it's the new semester already. In this new semester, each of us need to pitch a thesis game either individually nor in a team. Then afterward, the faculty will pick some of the game idea and we will prototype those chosen game ideas in 3 weeks, presented it to faculty and industry, then final game ideas will be chosen for our thesis game. This will be a long process - 1,5 year.


I don't really have a game idea but I have a game mechanics that I think will be very fun. That is different perspective in 3-D and 2-D camera. My idea is we use this different perspective of 3-D and 2-D camera for our objective like Crush 3D for NDS where player switch between 3-D to 2-D world for their purpose. But more than the perspective differences, I want to explore more like the shape and the size of the object in 2-D and 3-D camera. For example, in 3-D world a mug is a mug. In 2-D camera, however, the mug may look like a 2-D mug or 2-D rectangle depends on which side we see it. An object in 2-D camera may be in fact 2 objects where the other object is placed behind the front-object. Also, the size of an object in 3-D camera seems different depending how far the object is from our position. So far I can only think about the different of shape, size and perspective of objects in 3-D and 2-D camera. There should be more to explore.

Can I pitch this? I am not sure. This is only a mechanics - no game play... Of course I can pitch my thesis game for the Game Design 1 class but I think the game is too big and too complicated for us to finish it within 1,5 year and only with a team of 10 or less. I will mention about my game idea for Game Design 1 thesis in another post.

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