Showing posts with label Programmed to Love. Show all posts
Showing posts with label Programmed to Love. Show all posts

Monday, 10 December 2012

Final look of third prototype

I should have posted this a month ago but I kept forgetting it :P
Anyways, the game was finally done. It was just a prototype so there was not much playable but it was fun to see how the avatar character meter changing from being a good robot into a bad robot. :)

Lack of artistic touch but it's pretty much done

This third game prototype is getting more and more into shape. ^___^ With me supporting Cody, I believe we can finish the first prototype for the game testing next week. I was glad that I was a useful partner for Cody. Last week I had always felt that he did all the job. Well, he had the first set up for us and we started working from it. Now with all my assigned tasks done, I could took more unassigned tasks. Yes, it made more doing more jobs than others but I was fine with it. I wanted this game to be done well than my previous game prototype.

The game screen. Pretty simple isn't it?

Wednesday, 24 October 2012

Yes, we made some changes on the scenario

As I expected, we made changes on the game scenario - a little bit. Now we didn't force the player to teach the robot to be a good robot. Player can choose whether they will make it into a good or evil robot. How? Of course by encouraging the robot doing the wrong things when player want the robot to be bad or the other way. To have a better understanding, we had a long physical prototype this evening during Game Projects 1 class.

Monday, 22 October 2012

Third game prototype: Programmed to Love


Producer: Mike
Artist: -NONE
Engineers: Saurabh Pendse (again?), Cody Hansen and me ^__^

I couldn't say which one is harder: this game or the second game? Both has challenging objective. The objective of this game is to help people to autism socialize. For sure, I can work in a team this time ^____________^ So, what is this game about?