Shear coaster's path
This blog is a sister of my other blog: Inside Sherls' Right Brain. In this blog I focus mainly on my technical side as software engineer. I share my current project, my job search, my programming practice, just everything about programming. I took a Master's in CS with emphasis Game Programming. Yes, it means this blog will focus more on game programming. :)
Showing posts with label Shear Coaster. Show all posts
Showing posts with label Shear Coaster. Show all posts
Thursday, 1 November 2012
Shear Coaster's path with simple math equation
I have been thinking of posting this image but I couldn't up till now. The program won't run without the controller.
Monday, 22 October 2012
I made a fool of myself
I really did made a fool of myself. First I was spending all the day working to figure out why the camera didn't work. Well, of course it won't work. I hadn't set the world of my vertex. Why? Frankly, I don't know - yet. I will and I must know it no far in the future.
The second fool thing I did was I spent this whole weeks trying to draw the track in a complicated ways. Indeed the Professor asked me to make a looped track but it wasn't a MUST. It's a nice to have! I felt so stupid. I spent this whole week just to draw the track with a list of Vector3. And today I made the track just in 30 minutes using a simple math equation!!! Yes, it wasn't a looped track. Still it was a track with a variation of curve.
Friday, 19 October 2012
So, how about the track?
OK. Now I knew how to do collision with first person camera. I had also learnt the triangle ray collision for the third camera. So, how about the track? How should I draw the track? This is a big headache for me.
Friday, 12 October 2012
New project: Shear Coaster
This project is unrelated to any class that I took this semester. This is related to the GA job I am doing this semester. To be honest, I don't even think that this project can be called a game. There is no play element on this game. It's only a game demo! Ah, well, I don't care about it. I still developed it with XNA and must learnt new thing with XNA to make this demo happened.
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