Tuesday, 15 January 2013

Roger Roger

So, after struggling for a while on the game play, I decided not to pitch the game. I had a feeling we won't be able to finish it within a year or less. There were a lot of things we had to settle with - the camera and 2-D 3-D mathematics and more. Therefore I decided to work together with Chris to iterate his game concept: Triklo which was about single player cooperation.


The game question this game wanted to answer is: If a character is split, leaving pieces that are so unique as to only have specific abilities, being devoid of all others, how can a player access strengths and overcome weaknesses of that piece to compete successfully by dynamically and synergistic-ally changing the actively controlled piece during play?

In this game, our character, an alien robot crashed into Earth and broken down into 3 pieces. He was found by a crazy scientist and was brought into his lab. After a while, the three pieces wake up and tried to escape the lab.

Sadly, when we pitched our game to our professor, they didn't like the idea of us using robot. Thus we changed it into a person with three personality: aggressor, super-hero, and cat. These three personality had different perspective view of the world around him.

Chairs in the three personality perspective of view

The picture above showed the example how the personalities of our characters see the world, in this case a chair. The first chair is the chair for a normal person. The second one is the chair seen by aggressor, then by super hero, and the cat.

While the question of this game still remained the same, we changed a little bit the objective and the selling point of this game.


Jake presenting our game in class

This is the link to our presentation for the Game Projects II pitch: http://prezi.com/6yrqch6ucrhu/eae-game/?kw=view-6yrqch6ucrhu&rc=ref-17557565

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