Saturday, 23 February 2013

Technology we want to use for our game

These weeks while working with audio in Unity3D, I found two technologies that we can use for our game:
This Unity3D asset had already has everything that we want for our game: equalizer and most importantly the music based spawning! In the YouTube video, I saw that this asset categorized the audio frequency into three ranges and use it to spawn the ball, change the tree size, and showed the fireworks. This was indeed what we wanted to do with our game to make it was possible for every game to be played.
Yes, every musical instrument had different frequency range. Thus, it was make sense to categorize the frequency into three or more frequency range.

This is an environment and programming language for real time audio synthesis and algorithm composition. This free audio engine had been implemented by a guy in Netherlands into Unity3D. We would need this audio engine to break down the audio like our original idea to play the music with simpler frequency. Absolutely, we would need it for left/right audio channel switch which Unity3D couldn't do as well as the audio pitch altering. 

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