Today we had an official Vinyl meeting during class. We discussed more about the feature of our game. Since we have more engineers now, we wanted to add more into it. Also with an artist in the team, we spent some time discussing about the art in the game. Basically it wasn't a tough discussion. The toughest topic we had were:
- should we go to PC or mobile
- which game engine we should use
Vinyl first official meeting note #1 |
Vinyl first official meeting note #2 |
Vinyl first official meeting note #3 |
Most of us agreed that mobile won't benefit our game. We wanted to have access to the audio and manipulated it. The theme of our game was audio synesthesia game with emphasis correlating game play and audio manipulation where each player action affect the audio play. The other selling point of our game is the ability to use our own audio library. iOS, as far as we knew, doesn't allow us to access the iTunes audio library. We also doubt we can manipulate the audio as much as we could in the PC. For the moment we all agreed the target platform is PC. However, we kept the final decision whether going PC or mobile open till the end of this semester.
The game engine, another tough discussion topic, was mainly because the engineers don't want to work with Unity. We all agree Unity is a great tool for prototype and it is industry standard for prototyping. However, it will not help the engineers at all in looking for a job. None of the company will be impressed if we make our game in Unity. There are almost no programming in Unity. Unity had already had everything built-in, well at least almost all of the basic functionality of a game: collision, rendering, trigger box, and so on.
We are looking a chance to use CryEngine. Nevertheless there is still issue using CryEngine. If we are publishing our game for free, CryEngine for sure will only give us free license with all the debug message on the published game. However, if we are going to sell our game, then we need to get the license through a company. The other issue is we cannot publish it as a mobile game which indeed has a larger market using CryEngine.
What a headache... Well, right now Mike is handling that. He is going to talk with our faculty. Hope we get good news :)
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