Really? There is a way in PD to store a value and called it later? I never knew it before. I had searched for it when I did my audio looping and didn't find it. I found it while doing searching for the external sound effect. Well, sometimes things show up when you don't mean to look for it.
Anyways, with this new knowledge to store value with [value] and restore it using [bang], I redo my audio looping. It looked so much clean and nice now. In the same time, it also showed me the problem we had with the first attempt of audio looping. Well, sometimes, when you code something in better way, bad things that you put there pops out.
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