Thursday, 12 September 2013

Virtual World Note: Week 1

Level design is a mix of art, technical and design

Layout:
- Scale
- Visual Cues
     = Landmarks
     = Breadcrumbs
     = 180 rule (3D) / leap of faith (2D)
- Boundaries
- Sections
     = Each has landmarks and boundaries
     = Mood
     = How do the borders support encapsulation
- Navigation
     = open
     = directed
     = weird


Line of Sight effects:
- Navigation: where to go
- Objectives
- Technical limitation
     = scope limitations: work around to satisfy persistent-over-scope
Line of Sight extension:
- Mini-maps: show the surrounding world
- Mirror: show the back view

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