Producer: Mike
Artist: -NONE
Engineers: Saurabh Pendse (again?), Cody Hansen and me ^__^
I couldn't say which one is harder: this game or the second game? Both has challenging objective. The objective of this game is to help people to autism socialize. For sure, I can work in a team this time ^____________^ So, what is this game about?
The objective of this game is to help autism child to socialize. We want they trained through this game and the task must be repeated over and over for them to memorize it. So we came up with the idea of teaching a robot to be more human. The basic idea is that player teaches the robot having social interaction with a number of people in different settings. After the repeating teaching process, robot will be able to communicate with its surrounding on its own but the chance of getting the response right in the conversation is random and based on how the player taught them. The player of course will be informed which one is robot's choice and has a chance to discourage/encourage robot's choice.
How the player will determine how well the robot will choose (in order to decide if he should take direct control or not)? We will give player a visual cue like this:
- robot is sweating (think like a giant anime sweat drop) - less than 50% chance at choosing the correct response
- robot has a question mark by his head - 50% to 70% chance at choosing the correct response
- robot has his arms raised or happy face by his head - greater than 75% chance at choosing the correct response.
To make our game even more fun, we added the theme where the good robot fighting the bad robot. The evil robot army is sending spies to impersonate humans in order to infiltrate and take over humanity. However, the evil robots don't know how to behave like humans. The player controls a good robot, who is trying to learn how to be more human in order to find out who is an evil robot and destroy them. So, the player first attends a party and walks around, talks to people and befriend with them. After so many friendships are made (or points are earned), they would meet the people who threw the party, which would be like a boss stage. From there we could move on to a corporation where all the interactions are interviews, and then on to something crazy, like the White House. It's just an idea.
I couldn't say which one is harder: this game or the second game? Both has challenging objective. The objective of this game is to help people to autism socialize. For sure, I can work in a team this time ^____________^ So, what is this game about?
The objective of this game is to help autism child to socialize. We want they trained through this game and the task must be repeated over and over for them to memorize it. So we came up with the idea of teaching a robot to be more human. The basic idea is that player teaches the robot having social interaction with a number of people in different settings. After the repeating teaching process, robot will be able to communicate with its surrounding on its own but the chance of getting the response right in the conversation is random and based on how the player taught them. The player of course will be informed which one is robot's choice and has a chance to discourage/encourage robot's choice.
How the player will determine how well the robot will choose (in order to decide if he should take direct control or not)? We will give player a visual cue like this:
- robot is sweating (think like a giant anime sweat drop) - less than 50% chance at choosing the correct response
- robot has a question mark by his head - 50% to 70% chance at choosing the correct response
- robot has his arms raised or happy face by his head - greater than 75% chance at choosing the correct response.
To make our game even more fun, we added the theme where the good robot fighting the bad robot. The evil robot army is sending spies to impersonate humans in order to infiltrate and take over humanity. However, the evil robots don't know how to behave like humans. The player controls a good robot, who is trying to learn how to be more human in order to find out who is an evil robot and destroy them. So, the player first attends a party and walks around, talks to people and befriend with them. After so many friendships are made (or points are earned), they would meet the people who threw the party, which would be like a boss stage. From there we could move on to a corporation where all the interactions are interviews, and then on to something crazy, like the White House. It's just an idea.
All of these interactions would be building up friendship meters, and the player could use these to upgrade the robot. Maybe some upgrades like the auto-smiler which smiles back when someone smiles at you, or the auto-waver which does the same for waving. This way the player is rewarded for playing well during the game too, and maybe gets to automate the more basic interactions.
As far as the emotional reciprocation thing, if player really do well and build a great friendship with someone, that person might come in on the boss battle and give player hints or a score multiplier. Or maybe they ask player to cheer up a friend who is down, and it becomes a little more of a challenge by giving player a bad friendship point multiplier (like 0.5). Just some ideas there. These multipliers could also apply to people player approach at the party. For instance, if a person is reading the paper the multiplier might be 0.75 or something since they don't want to be disturbed. On the other hand, if someone is smiling and waving they may give player a 2x multiplier since they want to be approached.
This is our initial game idea. Will we made it or will we change it as my previous team did with Alien Escape? I don't know yet. We haven't started yet.
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