As I expected, we made changes on the game scenario - a little bit. Now we didn't force the player to teach the robot to be a good robot. Player can choose whether they will make it into a good or evil robot. How? Of course by encouraging the robot doing the wrong things when player want the robot to be bad or the other way. To have a better understanding, we had a long physical prototype this evening during Game Projects 1 class.
Our physical prototype
Final physical prototype notes
In our physical prototype, we didn't discuss about the boss-thing. Instead we discuss more about the game play and how the player engage with the robot and its surrounding? First of all we agreed we are not going to do 3D prototype. First we didn't have artist and it's not easy to do 3D environment with HTML 5, the technology we were using for this prototype. We came up with idea to divide the screen into three parts:
- conversation script: where we record all the previous/on-going conversation
- game screen: where player can see the robot and its environment
- game console: show the conversation text and player's response choice as well as the option to let the robot choice his answer
Then how did the player know if it's the right time to start a conversation with a player? How the player know the facial reaction of the AI? With the bubble thought! When a player came near an actor/AI, a bubble though will appear above the player showing his current emotion. During the conversation, the bubble though would appear showing emotion changes of the AI as the result of the conversation with the player.
I was glad we were doing this physical prototype. Although it consumed us our dinner time, we came up with a more firm idea about our game play. We had also divided the tasks need to be done and assigned people into it. I believe, as Cody's schedule, we would be able to play-test this game on the next next Monday - a week before we present our game to the customer. But... frankly, I doubted that Saurabh will start working this weekend although we had already set the deadline for some jobs next Monday.
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